dinosaur armature
This animation brings to life childhood memories of carrying around my cherished collection of dinosaurs. Crafted using armatures in Adobe Animate, this project channels my enthusiasm and creativity, inviting others to relive the same awe and wonder these dinosaurs inspired in me years ago.
I used "inverse kinematics" (IK) to create a natural-looking motion. It's like connecting virtual bones, so when one bone moves, the others connected to it move accordingly. I set the starting and ending positions of the bones, and the animation software filled in the movement in between.
Since my bone structure was complex, I changed the position of each individual bone every other frame (one walk cycle is 20 frames at 15 fps). I gave up on this project multiple times because I faced numerous glitches that hindered my progress.
I animated the tail separately using a motion tween that followed the movement of the bones, which allowed me to control the tail's movement more precisely.
Multiplaning is an animation technique that uses layers to create a sense of movement and depth. I animated three separate background layers at various speeds to create a dynamic visual experience that transcends the typical flatness of traditional 2D animation.